How can I create fog in valve hammer editor? I am using env_fog, but it does nothing :(
Please, help...
How can I create fog in valve hammer editor? I am using env_fog, but it does nothing :(
Please, help...
try this http://twhl.info/tutorial.php?id=155
or
http://twhl.info/tutorial.php?id=114
or
http://gamebanana.com/tuts/9035
my fav
http://twhl.info/tutorial.php?id=78
just not shure adding fog to a map for multi player will be any good
The fog only works in OpenGl.
I forgot to say, that I am mapping for HL1. Actualy for Counter-Strike 1.6
since this is in cs 1.6 threads it was understood , let me know how your project works out good luck
Use the env_fog entity..
Ok, no problem, you should put the env _ fog entity, somewhere on the map (works as light _ environment), and you put with the following values
Tab "Class Information"
Clase: env_fog
Atributtes:
Fog density (0.01 > value> 0): put 0.0005
This is a bit dense fog, but acceptable. More density? try increasing the value: 0.001
Fog color (R G B): here choose a color (preferably dark gray color or 128 128 128)
Tab "Attributes":
I hope you have been helpful.
Posted by Max (von A)
Ok, no problem, you should put the env _ fog entity, somewhere on the map (works as light _ environment), and you put with the following values
Tab "Class Information"
Clase: env_fog
Atributtes:
Fog density (0.01 > value> 0): put 0.0005
This is a bit dense fog, but acceptable. More density? try increasing the value: 0.001
Fog color (R G B): here choose a color (preferably dark gray color or 128 128 128)
Tab "Attributes":
- Start active (you mark this box allways)
I hope you have been helpful.
Thank you! It was very helpful!
You're welcome, friend. All other queries on mapping and entities do not hesitate to ask, I will try always to help if I know.
Warcraft III: Reign Of Chaos
Counter-Strike: Online
Team Fortress 2
Counter-Strike: Global Offensive
Team Fortress 2
Half-Life 2
Day of Defeat: Source