Valve Dual Glock18 on BatmanIV Animations
This is the valves default glock with new uv maps by me.I use the teh snake textures of his glock18 texture of CSS. Rate&Comment.
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Contras:
My favourite skin.10/10
Hey man, since you edited the model (and since it's the gun).
I thought that it was the main object on this compile.
I will assess how you made it (and how it blends with the "other" factors.)
Model:
It's low poly, rigid & sexy (for me): appreciated by some players (I do as well) and you put it on some nice sounds, decent animations & awesome textures. But considering the nature of the other models used in this compile (sleeve & gps), the model is relatively... awful. There are details in the gun that needs to be fixed.
I could see a gap on the slide of the left glock absolutely noticeable on idle. You should "Ctrl+N" (snap vertices) on the supposedly adjacent vertices on that side - or you forgot to make a face on that area.
Details:
The glock lacks it, a bit - especially those minute parts on the upper part of the frame.
Since you know MS3D model-UVs, you could add cheap amounts of faces (for the small parts) just to give the gun more definition.
There are visible model abnormalities on the shape of rear sights & visible texture misalignments on it as well.
Go work on that.
The magazine lacks it detail on the upper parts, i could just see a flat bullet casing.
You should create a bullet model as well (not necessarily high-poly) for more definition as well.
The lowest end of the frame (the butt portion) just has a not black texture - does not fit with the whole model at all.
Re-UV it.
There are some insignificant smoothing errors on the back part for the grip and on the down magazine's butt.
Go regroup them :\
You kinda stretched the gps model. And the right strap (the one without the gps device) is not placed well - its free-hanging part defies the law of gravity - and it's not how the mw2 modellers would've positioned it.
Consider that next time.
The Sleeve: you positioned it well - with respect to the gps and the arms. BUT it has too much poly that what's required for that origin - in other words - it has useless parts that couldn't be seen (which wastes r_speeds). AND its smoothing is pretty messed up.
I suggest you delete the non-visible parts of the sleeve (and the uv) - it helps on faster FPS, and easier compiling as well.
And always take note that additive textures should be at the last of the smd ordering on the .qc file.
You should take note of these when you consider making more stuff like this in the future.
I made the gps model & textures.
The best skin for elites i've ever seen!!
Hehe gotta love TS's textures. Your UVmaps work well too. You don't get a perfect 10/10 because no P model. :P
Posted by Pro3z
i think RomZ made those GPS
GPS Model&Texture By zulmargera87
i think RomZ made those GPS
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