ati_npatch "0" rate "100000" cl_cmdrate "60" // Max number of command packets sent to server per second cl_updaterate "60" // Number of packets per second of updates you are requesting from the server ex_interp "0.01" fps_max "60" // Frame rate limiter (Best to use the max Hz of your monitor) fps_override "0" // Fps_override 1 can be used to get more than fps_max 100 hud_fastswitch "2" // The old hud_fastswitch 1. Fastswitches ONLY on number keys, NOT mousewheel max_smokepuffs "0" max_shells "0" m_rawinput "1" m_customaccel "0" m_customaccel_exponent "1.0" m_customaccel_max "0" m_customaccel_scale "0.04" m_filter "1" // Mouse filtering (set this to 1 to average the mouse over 2 frames) m_forward "1" // sets the mouse forward speed sensitivity multiplier  m_mousethread_sleep "10" m_pitch "0.032" // sets the mouse pitch (up and down motion) speed sensitivity multiplier -  //* negative numbers result in an inverted mouselook  m_side "0.8" // sets the mouse strafing speed sensitivity multiplier  m_yaw "0.042" // sets the yaw speed sensitivity multiplier sensitivity 1.4 // Adjusts the Mouse sensitivity zoom_sensitivity_ratio "0.7" // Additional mouse sensitivity scale factor applied when FOV is zoomed in GL_TEXTUREMODE "GL_LINEAR_MIPMAP_NEAREST" MP3FadeTime "2.0" MP3Volume "0.800000" _cl_autowepswitch "1" _snd_mixahead "0.1" ambient_fade "0"  ati_npatch "0"  bgmvolume "1.000000" bottomcolor "6" brightness "2.000000" cl_allowdownload "1" // toggles download of maps, models and decals when joining a server - //* 1 is 'on', 0 is 'off'  cl_allowupload "1" // toggles upload of maps, models and decals when joining a server -  / * 1 is 'on', 0 is 'off'  cl_backspeed "999"  cl_cmdbackup "2" // For each command packet, how many additional history commands are sent (helps in case of packet loss) cl_corpsestay "600" cl_crosshair_color "50 250 50" // Default Green Colour cl_crosshair_size "medium" cl_crosshair_translucent "1" cl_dlmax "512" cl_download_ingame "1" cl_dynamiccrosshair "0" cl_filterstuffcmd "1" // servers will be unable to change your binds and net settings. cl_forwardspeed 999  cl_gaitestimation "1" cl_himodels "0" cl_idealpitchscale "0.8" cl_lc "1" cl_logocolor "orange" cl_logofile "lambda" cl_lw "1" cl_min_ct "2" cl_min_t "1" cl_minmodels "1" cl_mousegrab "1" cl_pitchdown "89" // cl_pitchspeed "250" // cl_pitchup "89" // cl_radartype "1" cl_resend "0" cl_righthand "1" cl_shadows "0" cl_sidespeed "999" cl_solid_players "1" cl_timeout "60" cl_vsmoothing "0.05" cl_weather "0" con_color "255 180 30" con_mono "0" console "1.000000" crosshair "1.000000" d_spriteskip "0" developer "0" fastsprites "0" //1 gamma "3" gl_dither "1" gl_flipmatrix "0" gl_fog "0" gl_zmax "100" gl_monolights "0" gl_overbright "0" gl_palette_tex "0"" gl_picmip "0" gl_polyoffset "4"" gl_round_down "3" gl_spriteblend 0" gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" gl_vsync "0" gl_wateramp "0"  gunsmoke "0" hisound "1" hpk_maxsize "4" hud_capturemouse "1" hud_centerid "1" hud_deathnotice_time "1" hud_draw "1" hud_drawhistory_time "0" hud_saytext_internal "1" hud_takesshots "0" joystick "0" lookspring "0.000000" lookstrafe "0.000000" model "gordon" mp_decals "0" MP3FadeTime "2.0" MP3Volume "0.8" name "AgeNt69" net_graph "1" net_graphpos "1" net_scale "5" r_decals "0" r_detailtextures "0" r_dynamic "0"  r_lightmap "0"  r_mirroralpha "0"  r_mmx "1" r_norefresh "0" r_novis "0" r_traceglow "0" r_wateralpha "1" setinfo "_ah" "0" setinfo "_vgui_menus" "1" skin "" spec_autodirector_internal "1" spec_drawcone_internal "1" spec_drawnames_internal "1" spec_drawstatus_internal "1" spec_mode_internal "1" spec_pip "0" suitvolume "0.250000" sv_aim "0" sv_voiceenable "1" team "" topcolor "30" traceralpha "0" tracerred "0" viewsize "120.000000" violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" //voice_recordtofile "0" //voice_avggain "0" //voice_overdrive "1" //voice_overdrivefadetime "0" //voice_loopback "1" //voice_dsound "1" //voice_maxgain "1" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" voice_scale "0.200000" volume "0.8" // net_graph crosshair // If it does not line up correctly then adjust the "net_graphwidth" and "graphheight" net_graph 1; net_graphpos 3;  net_graphwidth 332.0;  graphheight 212.0;