Counter-Strike 1.6

KNiFe Cfg by ReLe^KNiFeR

This is a Script for Counter-Strike 1.6 submitted by ib0t.

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KNiFe Cfg by ReLe^KNiFeR

222 lines | 5 kb | Raw Code
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Echo                 ----         This knife configuration is made by ReLe^KNiFeR          ----
Echo
echo
echo


Echo                             Say thanks to ReLe^KNiFeR for this pro maden Knife CFG.
Echo


Echo                          ->   [READ THIS!] This script is ALL made by Chaos and BennZ,  <-
echo
Echo                            ->    So please dont remake this or make it your own.   <-



echo
echo
Echo ALL Credits belong Chaos And BennZ



Echo                      Chaos.CFG is now LOADED!
Echo                      Goodluck & Have Fun From Chaos & BennZ


All under THIS line is made by Chaos and BennZ.
Only for Knifing purpose. i REPEAT do NOT change this!
_______________________________________________

rate                    "25000"
ex_interp               "0.008"
cl_updaterate           "51"
cl_cmdrate              "81"
cl_cmdbackup            "6"
cl_dlmax                "0"
cl_lw                   "1"
cl_lc                   "0"
cl_corpsestay           "600"
cl_movespeedkey         "500"
cl_forwardspeed         "5442000"
cl_backspeed            "5442000"
cl_sidespeed            "5442000"                      
cl_dlmax "128"    
cl_download_ingame "1"  
cl_allowdownload "1"      
cl_allowupload "1"        
cl_cmdrate "101"                                    
cl_righthand "1"
Cl_bobcycle "0"
Cl_bob "O"    
Cl_bobup "0"        





V I O L E N C E     B Y     C H A O S



violence_ablood "1"
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
         




G R A P H I C S     B Y     C H A O S


fps_max                "101"
max_shells              "0"
max_smokepuffs          "0"
mp_decals              "300"
fastsprites             "0"    
gamma                   "6"
brightness              "6"
gl_lightholes           "0"
gl_spriteblend          "1"
gl_wateramp             "0"
gl_playermip            "2"
gl_cull                 "1"
gl_clear                "1"
gl_dither               "1"
gl_polyoffset           "4"
gl_overbright           "1"
gl_flipmatrix           "0"
gl_monolights           "0"
gl_spriteblend          "1"
gl_keeptjunctions       "0"
gl_ztrick               "1"
gl_d3dflip              "0"
gl_texsort              "0"
gl_playermip            "1000"
gl_round_down           "1000"
gl_smoothmodels         "0"
gl_wateramp             "0"
cl_himodels             "0"
cl_weather              "0"
r_traceglow             "0"
r_mmx                   "1"
r_dynamic               "0"
r_decals                "500"
gl_lightholes           "0"
gl_spriteblend          "1"
gl_wateramp             "0"
gl_playermip            "2"
gl_cull                 "1"
gl_clear                "1"
gl_dither               "1"
gl_polyoffset           "4"
gl_overbright           "1"
r_wateralpha            "0"
r_sse                   "1"
r_sse2                  "1"
r_shadows               "0"
r_worldlights           "0"
r_3dsky                 "0"
r_shadows               "0"
r_fastzreject           "0"
r_WaterDrawRefraction   "0"
r_RainSimulate          "0"
r_DrawRain              "0"
r_DrawDetailProps       "0"
gl_flipmatrix           "0"
gl_monolights           "0"
gl_spriteblend          "1"
gl_keeptjunctions       "0"
gl_reporttjunctions     "0"
gl_ztrick               "1"
gl_d3dflip              "0"
gl_playermip            "1000"
gl_round_down           "1000"
gl_wateramp             "0"
cl_himodels             "0"
r_traceglow             "1"
r_dynamic               "0"
r_decals                "10"
r_mirroralpha           "0"
r_bmodelhighfrac        "5"
violence_ablood         "1"
violence_hblood         "1"
violence_agibs          "1"
violence_hgibs          "1"
s_distance              "160"
s_min_distance          "8.0"
s_automin_distance      "2.0"
s_automax_distance      "40.0"
s_occfactor             "1"
s_a3d                   "0"
ambient_level           "0.3"
ambient_fade            "100"
_snd_mixahead           "0.1"
cl_minmodels             "1"




S C I P T S     B Y    C H A O S

These script under here is some normal binds. The only different bind is the DD.
just hit Mouse2 And Mouse1 and you'll see a difference. but u have to train at your skills too.
The CFG dont do everything for you.

CREDITS TO CHAOS.




/ / T R I P P E L - D U C K / /
alias "+dd" "+duck;wait;wait;-duck;wait;+duck;wait;-duck;+duck;wait"
alias "-dd" "-duck"
bind "Shift" "+dd"




// Q U I C K - S L A S H //

alias +q_slash "weapon_knife;w;+attack"
alias -q_slash "-attack;lastinv"



               
// Q U I C K - S L A S H //

alias +quickslash "weapon_knife; w; +attack"
alias -quickslash "w3; -attack; w; bestweap"
 


// Q U I C K - S T A B //

alias +q_stab "weapon_knife;w;+attack2"
alias -q_stab "-attack2;lastinv

       
// Q U I C K - S T A B //
alias +quickstab "weapon_knife; w; +attack2"
alias -quickstab "w3; -attack2; w; bestweap"


//- [QuickSlash]

bind "MOUSE1" "+attack"

alias +knife "weapon_knife; +duck; +duck; +attack; wait; wait; +attack; -attack" alias -knife "weapon_knife; -duck; -duck; -attack; -attack"
alias +knife "weapon_knife; +attack; wait; wait; +attack; +attack"
alias -knife "weapon_knife; wait;  wait; -attack; -attack"



alias +www "+attack2;cl_corpsestay 300;cl_weather 1;fastsprites 101;r_mmx 2"
alias -www "-attack2;cl_corpsestay 0;cl_weather 0;fastsprites 0;r_mmx 0"
bind mouse2 +www
alias +www "+attack2;cl_resend 40;gl_fog 1;gl_flipmatrix 1"
alias -www "-attack2;cl_resend 0;gl_fog 0;gl_flipmatrix 0"
bind mouse2 +www
This knife configuration is made by Chaos and BennZ
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Comments

  • Clener74 avatar
    Clener74 avatar What to do?
    Pyro-Zone Flag Affiliation: Pyro-Zone
    Member Joined 4 years ago
    58,760 points Ranked 62nd
    22 medals 0 legendary, 3 rare
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    Clener74 avatar
    Clener74
    Pyro-Zone Flag
    Pyro-Zone
    Bug Journalist
    Report post
    3 years ago:
    Why 3dsky option if this isn't source?
    https://youtu.be/2ht3iDzBiG0 avatar
    Mantra
    https://youtu.be/2ht3iDzBiG0
  • steven83200NkTT avatar
    Member Joined 3 years ago
    Report post
    3 years ago:

    Avantages:

    • super

    Inconvénients:

    • exelent

    Améliorations:

    • coo:

    Notes:

    • super
    Bananite
  • Clener74 avatar
    Clener74 avatar What to do?
    Pyro-Zone Flag Affiliation: Pyro-Zone
    Member Joined 4 years ago
    58,760 points Ranked 62nd
    22 medals 0 legendary, 3 rare
    • 50 posts awarded Exemplary Feedback Medal icon
    • 100 posts awarded Exemplary Feedback Medal icon
    • 200 posts awarded Exemplary Feedback Medal icon
    • GameBanana’s Christmas Giveaway 2014 Day Eight Winner! Medal icon
    • 11-15 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    • Became a Club Leader Medal icon
    Clener74 avatar
    Clener74
    Pyro-Zone Flag
    Pyro-Zone
    Bug Journalist
    Report post
    3 years ago:
    Please fix the credits, the credits in the script and the ones in the credits section itself don't match.
    https://youtu.be/2ht3iDzBiG0 avatar
    Mantra
    https://youtu.be/2ht3iDzBiG0
  • elitesoldier avatar
    Member Joined 4 years ago
    138 points Ranked 18788th
    Report post
    3 years ago:
    and it's used for quick hits?
    Let the music play!

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About this module
This module lists all those involved in the creation of this Script.

Credits

Key Authors
Chaos
BennZ

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ib0t avatar
ib0t Offline
Member Joined 3 years ago

ib0t
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Posts
4
Views
5,645
Date Added
3 years ago
Jan 31 2013 @ 8:37am UTC
Date Modified
3 years ago
Feb 22 2013 @ 4:27pm UTC
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5.6 Beginner
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2
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CriterionAvg.VotesRange
Overall 5.5 2 1 to 10
Creativity 1 1 -
Detail 1 1 -
Efficiency 1 1 -
Elegance 1 1 -
Originality 1 1 -
Performance 1 1 -
Practicality 1 1 -
Usefulness 2 1 -
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