de_war-arena

A terrorist team want destroy the bank or police station!

War-Arena - Bomb/Defuse

by Tatu Eugen (www.tatueugen.info)

An city is evacuated after a terrorist escape from jail, and attacked the city with his friends, after attack they destroy the bank and the bank car, but they are back to steal the safe-deposit with all money inside from bank. A swat team is called by government to save the safe-deposit. Be careful the terrorist team want to destroy the police station also.

Counter-Terrorists: Prevent the terrorists from destroying the bank or police station.

Terrorists: Destroy the bank or police station.

Other Notes: There are 2 bomb sites in this mission.

Bug Reports: contact@tatueugen.info Map was created for War-Arena.ro Have fun!

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Comments

  • NaitsirK di Fire's Levels
    • P2: Drudge
      Points: 1,179
    • E2: Guide
      EF: 20
    • C2: Treehouse Member
    • A4: Graduate
      Account Age: 3 years
    Posted 12 months ago

    Hehe, it seems too late to give a review.

    So as shash7 said b4 me, a good map strategicly, but lacking cosmeticly.

    It's just how you look at it..
  • shash7's Levels
    • P2: Drudge
      Points: 1,154
    • E1: Helper
      EF: 16
    • C1: Member
    • A5: Veteran
      Account Age: 4 years
    Posted 12 months ago

    Whoa
    Great map there. Review incoming!!.

    Gameplay

    Easily the best part of this map.
    On seeing this map, I knew I would be treated for some slick old school matches.

    However, problems do exist. For starters, you have placed the ct spawn points incorrectly and due to this, some cts die upon spawning. I don't know how you overlooked this flaw but please correct this.
    The flow of the map is good and the bomb placements are optimum but in my opinion, there was no need for the sewer section. Also, it would have been better if you would have placed some sort of cover on the road because when the ts meet the cts on the road, the map becomes an awp shootout.

    Visuals

    The amount of detail is all good but you have overlooked the outdoor lighting part. To achieve better lighting, you could have added a bluish tinge to the shadows and light-orangish outdoor lighting. In fact, it would have looked better if you would have also added a small gamma value of 0.6 or 0.7
    Otherwise the indoor lighting is great.

    Another thing would be that even though the geometry is good, the texturing is badly done.
    For most of the part, you have resized the wall textures of some buildings. This simply looks horrendous. Also, your custom textures like the bank sign could have been better.

    And remember never the spam prefabs or decals. I saw a building which had the same crack decal on it for three times. And on top of it, the building texture was itself resized. I will not sleep till I know what is hal air-conditioners.

    Food for thought

    Your map is very good but I urge you to release an updated version of your map. One more thing which would look really good is cable lines. The ones hanging around buildings. Just make them and convert all of them to func walls.
    Also, it seems that the lightpoles don't block bot nav which makes all the bots run through them. To remedy this, just make a solid clip brush where the poles are.
    And for such a great map, why don't fix replace the credits text with better english.

    Conclusion

    This is a really great map with refreshing gameplay. It was a blast playing with my friend and some bots.
    However, to reach its full potential, please fix the spawn bug and update the map.

    User Title
    Got no fuel, running on pure a

Credits

Submitter
Tatu Eugen's Levels
  • P2: Drudge
    Points: 6,415
  • C1: Member
  • A5: Veteran
    Account Age: 5 years
Username
Tatu Eugen
(Creator/Co-creator)
Key Authors
Tatu Eugen
Author

Rating

9.72/10
Based off 4 rating(s)

Additional Info

Development State
Final/Stable
Version
1.0
Maximum Players
32

Stats

Post Count
2
ViewCount
3,554
Downloads
2,048
Date Added
12 months ago
Date Modified
12 months ago

License

N/A

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