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ahhh thank u very much romka. i think the bevel texture u used has something to do with it too :o damn howd u get so good at brushwork :P
milburn, it's good. However i'm sorry that I can not speaking about deleting impassable areas. It's difficult for me.
YES I UNDERSTAND NOT ALL USE THE TRIANGLE THIS MAP HAS SQUARES , IT GIVES THE READERS THE SAME IDEA TO START WITH thought you might not know any of the methods so i post ,excuse caps
thank you for posting the RMF so we can learn
hehe :) yes man, it is no triangles. Most fresh RMF is lost (there I have deleted impassable areas), but old version is in "prefabs for CS:CZ" (RMF+WAD):
My english is bad, and I wrote a tutor about it only in russian language. If you want you can see it: http://brush.gorodok.net/brush.html
no u dont understand :p triangle method leaves ground clipping. this map does not. grr this is hard to explain without pics.
read this, milburn, to picture what im talking about (basically its the same thing as a wall bug).
i know how to make ground with triangle method
try this for info
look also into vertex manipulation in hammer tools
ive played this before a while ago and ive always wondered what the brushwork looks like in hammer. there are no clips in the ground :x could u give me some screens of the rmf in hammer? i wanna see how u made the ground so smooth :p